The Space & Media Arts

program is intrinsically linked to developments in contemporary art. This is a field where students engage in a large range of interrelated activities, including drawing, painting, graphics, working from a model, objects and installations, animation, video, photography, graphic design and 3D visualisation. Emphasis is placed on the development of the student’s individuality and his creative thinking. The student acquires his own artistic opinion and form of expression, is able to design and process large-scale and spatial projects, looks for innovative approaches in the use of non-traditional technologies, and experiments and combines new media with traditional procedures, and last but not least, presents the work through his own projects and exhibitions.

Graduates of the program can count on a wide range of study options available to them at (mainly art) university faculties or when choosing a profession. He is prepared to apply himself in the various fields of spatial creation, gallery operation and exhibition, media production and visual presentation, in the role of artist or designer. He will also acquire the skills to work in cultural institutions, galleries and theatres. Within the private sector, he is prepared for positions in creativity or production.

Over the course of study, the student acquires integral art and design techniques through the tasks assigned. He learns to express himself through drawing, painting, graphics and photography, mastering materials such as paper, textiles, styrofoam, plastic, wood, and many others, creating objects, sculptures and both artistic and scenic installations. Students will experiment with video production and become familiar with the software platforms for its editing and post-production processing. They will try their hand in the creation of traditional forms such as cartoons, objects and puppets, over a wide arc through to modern computer animation. They will be imparted with a classic graphic design skill set, learning 2D computer graphics through the creation of a logo and visual style, the design of a typographic font, the design and typesetting of a printed book including its binding, or the design of a magazine layout. They will learn the basics of modelling a 3D program. For digital work, students are supplied with a license for Adobe Creative Cloud software linked to their school account (Photoshop, Lightroom, Illustrator, InDesign, XD, Premiere Pro, After Effects, Dreamweaver), but also work with opensource programs such as Blender or DaVinci Resolve.

In addition to the standard equipment, students in the Space & Media Arts

have access to a wide range of other technology such as scanners, data projectors, digital cameras, tablets, audio-visual production equipment and other gear. Complementing this, students’ regular classroom time is supported with access to a dedicated, fully-equipped workshop, a materials supply room, a darkroom for classical photography, and a printing room with a RISO printing press. Additional tools also available include a cutter, bookbinding press, a roller printing press, frames for screen printing, and more.